Jen Douglas | Nanomachines

Date: 2015-08-31 03:00 am (UTC)
a_monetized_mind: (Hrrm...)
Some side effects of Jen being made Cethlenn's pilot that I really should have put in or brought up a long time ago.

The nanomachines that Cethlenn's jammed Jen full of have had enough time to replicate in her system and come to full effect, giving her some really nifty powers and a drawback that she'd rather live without. In their current state they don't have a real notable effect on muscle mass, so no super strength or anything like that. They do however make her difficult to kill; Jen is almost totally immune to poisons now, and will heal quickly from small wounds. Something like a maiming would not kill her, but could only be repaired if she was inside Cethlenn. Grievous bodily trauma-stuff like having multiple limbs crushed or amputated at once-would still prove fatal or put her in a coma outside of Cethlenn and will knock her out for some time inside of it. Headshot are still deadly, as is being reduced to the consistency of chunky salsa-the nanomachines can't repair brain damage.

Near-total immunity to poisons includes alcohol though, so getting drunk is now not really practical. The same applies for other recreational drugs, except caffeine.
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